﻿// <copyright file="FruitUsage.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameLogic.PlayerActions.ItemConsumeActions
{
    /// <summary>
    /// Defines how the fruit is used. Only applies, if the the item is a fruit.
    /// </summary>
    public enum FruitUsage
    {
        /// <summary>
        /// The undefined usage. Used when it doesn't apply.
        /// </summary>
        Undefined,

        /// <summary>
        /// Adds 1~3 stat points to the character.
        /// </summary>
        AddPoints,

        /// <summary>
        /// Removes 1~9 stat points from the character.
        /// </summary>
        RemovePoints,
    }
}